With the figure of the avatar as its point of departure, this article considers the possible relationships between play, shamanism, and immersive environments from an anthropological approach concerned with artistic creation.
CLIL theme: 3157 -- SCIENCES HUMAINES ET SOCIALES, LETTRES -- Lettres et Sciences du langage -- Sciences de l'information et de la communication
ISBN:978-2-406-09288-9
EAN:9782406092889
ISSN: 2497-1650
DOI: 10.15122/isbn.978-2-406-09288-9.p.0115
Publisher: Classiques Garnier
Online publication: 08-06-2019
Periodicity: Biannual
Language: French
Keyword: Shamanism, anthropology, avatar, game, immersion, virtual reality, time, narrative