This article uses The Museum of Modern Art’s 2012 foray into video game collection as an occasion to consider several key issues related to video game authorship and critical comprehension. By relating video games to film, it demonstrates the importance of avoiding medium-specific generalizations regarding how to critically apprehend video games.
CLIL theme: 3157 -- SCIENCES HUMAINES ET SOCIALES, LETTRES -- Lettres et Sciences du langage -- Sciences de l'information et de la communication