TY - EJOUR TI - The representation of video games in the contemporary Japanese novel Video game iterations of death as seen by literature T2 - Romanesques Revue du Cercll / Roman & Romanesque 2021, Hors-série. Jeu vidéo et romanesque DO - 10.48611/isbn.978-2-406-12548-8.p.0229 SN - 2271-7242 AB - This article surveys contemporary Japanese novels that have video games as a theme. It studies two of them in particular: No Life King by Itō Seikō and Te o nobase, soshite komando o nyūryoku shiro by Fujita Shōhei, two first novels published thirty years apart. Their analysis focuses on identifying novelistic motifs specific to the representation of the video game medium, starting with the iteration of death in video games and its confrontation with reality. PY - 2021 DA - 2021/12/08 DP - Classiques Garnier PB - Classiques Garnier KW - Japan, contemporary novel, video game, imaginary of death, Itō Seikō, Fujita Shōhei Y2 - 2024/07/17 ER -