TY - EJOUR A1 - Dionnet, Alice TI - The video game and novelistic linearity - The Adventure/misadventures structure in Dragon Age: Origins T2 - Romanesques - Revue du Cercll / Roman & Romanesque 2021, Hors-série. Jeu vidéo et romanesque JO - Romanesques (ISSN 2271-7242), 2021 DO - 10.48611/isbn.978-2-406-12548-8.p.0147 SN - 2271-7242 SP - 147 EP - 163 AB - Many role-playing games obey a structure inherited from adventure novels. The Adventure/misadventures schema, mainly established by Matthieu Letourneux, which underscores the episodic construction of an Adventure, is found in the main quest/secondary quests structure of Dragon Age: Origins. A quantitative analysis of the narrative structure and the lexicon of Dragon Age: Origins lets us highlight the influence of the adventure novel on RPGs. PY - 2021 DA - 2021/12/08 DP - Classiques Garnier PB - Classiques Garnier CY - Paris KW - Dragon Age: Origins, adventure novel, RPG, topic modeling, misadventure, quest LA - fre UR - https://classiques-garnier.com/romanesques-2021-revue-du-cercll-roman-romanesque-hors-serie-jeu-video-et-romanesque-the-video-game-and-novelistic-linearity.html Y2 - 2024/07/05 ER -