TY - EJOUR TI - Introduction T2 - Romanesques Revue du Cercll / Roman & Romanesque 2021, Hors-série. Jeu vidéo et romanesque DO - 10.48611/isbn.978-2-406-12548-8.p.0011 SN - 2271-7242 AB - The imaginary features and themes of the video games are in part influenced by pre-existing literary or cinematic fiction. While the notion of the romanesque is, by definition, an intrinsically literary concept, we have known for a long time that the romanesque constitutes a type of modeling of reality, which has been exported from one medium to another and connotes the novel outside the novel. It is this transmedia romanesque, part book and part video game, that this issue intends to explore. PY - 2021 DA - 2021/12/08 DP - Classiques Garnier PB - Classiques Garnier KW - game, video game, digital culture, romanesque, transmediality Y2 - 2024/07/18 ER -