TY - EJOUR TI - “Find me on Twitch!” Managing live streaming to create a relationship with the audience and enable them to enter the game T2 - Études digitales 2019 – 1, n° 7. Youtoubeurs, youtubeuses : inventions subjectives DO - 10.15122/isbn.978-2-406-10419-3.p.0135 SN - 2497-1650 AB - This article describes the organizational work that gamer and streamer Pixelle carries out in order to bring her audience, particularly those on YouTube, together on the platform Twitch.tv. Live streaming is presented as the ultimate entertainment experience, where complicity and fun are expected and achieved, for both Pixelle and her audience. Analyzing her videos reveals several aspects of the production and management of live streaming to be a complex, multi-activity operation. PY - 2020 DA - 2020/06/10 DP - Classiques Garnier PB - Classiques Garnier KW - YouTube, Twitch, video game, platform, live streaming Y2 - 2024/05/21 ER -