TY - EJOUR A1 - Lescop, Laurent TI - Immersion topologies T2 - Études digitales 2017 – 2, n° 4. Immersion JO - Études digitales (ISSN 2497-1650), 4, 2017 – 2 DO - 10.15122/isbn.978-2-406-09288-9.p.0021 SN - 2497-1650 SP - 21 EP - 52 AB - The topological approach to immersion makes it possible to determine the types of spaces involved in immersive experiences. The real is contrasted with the virtual but the question is rather diegetic in nature. There are a number of spaces that are built or symbolic, continuous or disjointed. The proposed topology emphasizes the processes of transition from one space to another to understand the border between the real and the virtual. Once these spaces are established, one has to invent a 360° grammar. PY - 2019 DA - 2019/08/23 DP - Classiques Garnier PB - Classiques Garnier CY - Paris KW - 360° , panorama, virtual reality, perspective, story, art, video game, off-screen, mimesis LA - fre UR - https://classiques-garnier.com/etudes-digitales-2017-2-n-4-immersion-immersion-topologies.html Y2 - 2024/05/17 ER -