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Classiques Garnier

The representation of video games in the contemporary Japanese novel Video game iterations of death as seen by literature

  • Publication type: Journal article
  • Journal: Romanesques Revue du Cercll / Roman & Romanesque
    2021, Hors-série
    . Jeu vidéo et romanesque
  • Author: Maufroid (Yannick)
  • Abstract: This article surveys contemporary Japanese novels that have video games as a theme. It studies two of them in particular: No Life King by Itō Seikō and Te o nobase, soshite komando o nyūryoku shiro by Fujita Shōhei, two first novels published thirty years apart. Their analysis focuses on identifying novelistic motifs specific to the representation of the video game medium, starting with the iteration of death in video games and its confrontation with reality.
  • Pages: 229 to 243
  • Journal: Romanesques (Fictions)
  • CLIL theme: 4027 -- SCIENCES HUMAINES ET SOCIALES, LETTRES -- Lettres et Sciences du langage -- Lettres -- Etudes littéraires générales et thématiques
  • EAN: 9782406125488
  • ISBN: 978-2-406-12548-8
  • ISSN: 2271-7242
  • DOI: 10.48611/isbn.978-2-406-12548-8.p.0229
  • Publisher: Classiques Garnier
  • Online publication: 12-08-2021
  • Periodicity: Biannual
  • Language: French
  • Keyword: Japan, contemporary novel, video game, imaginary of death, Itō Seikō, Fujita Shōhei